Built so you stop guessing the right export settings.
A marketing channel, a Steam store page, a video platform: every destination has its own exact size, format, and duration rules, and generic tools make you find them out the hard way, one rejected upload at a time. FrameDrop exists to apply the right settings automatically instead, across GIFs, images, video, and thumbnails.
The presets are calibrated, not guessed
A GIF's marketing-channel spec, a Steam capsule's pixel dimensions, a video's crop ratio: every preset in FrameDrop is checked against what the destination actually accepts, not a rough estimate. When a preset changes, it's because it was tested against a real limit, not because a rounder number looked reasonable.
Everything happens in your browser
FrameDrop has no backend. The GIF Converter and Video Crop & Convert run ffmpeg compiled to WebAssembly; the Image Resizer and Thumbnail Maker use nothing but Canvas 2D. Either way, your file is never uploaded anywhere. That's not a privacy feature bolted on afterward; it's the whole architecture. Nothing to upload, nothing stored, nothing to wait on a server for.
Free, supported by ads
FrameDrop is free to use, no account required, no watermark on your output. It's supported by a couple of unobtrusive ads (never over the upload zone or the preview) rather than a login wall. The 'Buy me a coffee' link is there if it saved you time, never required.
Independent, and shaped by feedback
FrameDrop is a small, independent project built and maintained by one person, improved from how it's actually used rather than a fixed roadmap. If something's broken or missing, the Contact link in the nav goes straight to an inbox that reads every message.